Author Topic: Champions Online  (Read 31419 times)

Offline Pepsiman

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Re: Champions Online
« Reply #2220 on: February 03, 2010, 05:05:16 PM »
Ah, this explains why StormShade is switching from STO to CO comm rep.

Offline Foo

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Re: Champions Online
« Reply #2221 on: February 03, 2010, 05:05:53 PM »
Strange.
« Last Edit: February 03, 2010, 05:11:56 PM by Foo »

Offline Celestial Lord

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Re: Champions Online
« Reply #2222 on: February 03, 2010, 05:12:32 PM »
Indeed.  Bad timing to say the least.
The brain is a wonderful organ; it starts working the moment you get up in the morning, and does not stop until you get to work.

Offline That Ninjerk

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Re: Champions Online
« Reply #2223 on: February 03, 2010, 05:35:30 PM »
I really want to try this game again. They need to release a trial.

Offline BellaStrega

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Re: Champions Online
« Reply #2224 on: February 03, 2010, 08:22:01 PM »
Daeke, the Champions Online community representative since launch, is no longer employed by Cryptic.  This comes less than a week after he made the announcement that Vibora Bay would be a paid expansion.  Hrm...

Can't say I'm surprised, I don't think this is the first time Daeke's triggered a forum backlash (by telling the truth).

Offline Reiraku

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Re: Champions Online
« Reply #2225 on: February 04, 2010, 04:08:05 PM »
I really want to try this game again. They need to release a trial.

I think I still have one of my trial codes if you'd like.
"I believe you should wedge your face in my cavernous ass crack and take a lick of my hairy sphincter." - Pillbug

Offline That Ninjerk

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Re: Champions Online
« Reply #2226 on: February 04, 2010, 04:33:57 PM »
sure.

Offline Uncle Bob

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Re: Champions Online
« Reply #2227 on: February 08, 2010, 11:42:17 PM »
Tryin' this game out.  Made a guy, picked up a mailbox, ran around with it, yelled at anyone who got in my way that we had to save the mailboxes.

Offline Uncle Bob

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Re: Champions Online
« Reply #2228 on: February 09, 2010, 12:00:02 AM »
Made a guy with guns and named him Colt Akimbo.

Offline Uncle Bob

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Re: Champions Online
« Reply #2229 on: February 09, 2010, 01:08:11 AM »
Now I kinda wanna make a big punchy guy named Professor Beatdown.

Cause that name is hilarious to me.

Offline Uncle Bob

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Re: Champions Online
« Reply #2230 on: February 09, 2010, 10:25:53 AM »
Is anyone still playing this.

You guys is faggots.

Offline Celestial Lord

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Re: Champions Online
« Reply #2231 on: February 09, 2010, 10:26:14 AM »
What's your global, Bob?
The brain is a wonderful organ; it starts working the moment you get up in the morning, and does not stop until you get to work.

Offline Uncle Bob

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Re: Champions Online
« Reply #2232 on: February 09, 2010, 10:29:44 AM »
UncleBob


What else would it be?

Online Haetron

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Re: Champions Online
« Reply #2233 on: February 09, 2010, 10:50:16 AM »
I would still be playing but my PC just cant hack it enough when anything happens larger than 2-3 players. If it was more instance based, it'd be fine.

Offline Foo

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Re: Champions Online
« Reply #2234 on: February 09, 2010, 11:26:08 AM »
I play now and then.  Mostly, I'm busy with Mass Effect 2, so that takes all my time.

Offline Foo

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Re: Champions Online
« Reply #2235 on: February 09, 2010, 11:47:42 AM »
Ask Cryptic: February 8, 2010

You all had a ton of great questions for us, and we've sent them out for answers! Want to know if your question got answered? Well, take a look and see! Then, make sure you join us in one week's time when we post our next Ask Cryptic!

Halorin: Where does Champions Online fit into Cryptic's plans a year from now? Two years? Three? And what resources are Cryptic willing to invest in the game see those plans to fruition?
Jackalope: We’ve just started working on the next step of widening the Champions Universe and we’ve nailed down our ongoing content plans. In short, you can expect to see new adventures every other month (roughly). The content will be far more story based and focused on the background of the game. Meanwhile, we’ve got some other things afoot (and some of you might be able to deduce what that is) and we’ll talk about it more soon.

Darth-Log: How confident are you that Champions Online can succeed considering its current lackluster performance and in lieu of upcoming competition? What have you learned, what are your short term considerations and long term goals?
Chronomancer: We remain dedicated to the Champions Universe, and we have plans to continue to grow it. While our numbers of players is less than we would like, it is also more than several other MMOs that continue to service their communities. The upcoming expansion is an excellent example of our plan to make the game bigger and better while also addressing the desires of our players.

We learned a great many lessons from Champions, and I think you can see some of that knowledge expressed in how we ran our beta testing and approached content creation in Star Trek Online. Game development is continued learning, iteration, and alteration to fit the needs of an ever-changing market. A game that was a huge hit five or ten years ago probably wouldn’t do anywhere near as well today. The interests and demands of gamers have changed. So we have to learn from our mistakes as well as our successes and move forward.

In that regard, we’re going to be focusing more on creating content to provide multiple paths of advancement within Champions Online. The plan is to create more of what you want in smaller bites so we can do them on shorter timelines. We also want to provide more ways and reasons for players to group, which is what much of the Flashback and Difficulty Slider work has been focused on.

In the long term, we’re working on creating new stories, game play mechanics, and locales for the Champions universe. We’re increasing our presence in the community and being more open and communicative with you so you know what we’re thinking and working on. And perhaps most importantly, we’re continuing to look for ways that we can make Champions a better game.

FongSolo: What is Cryptic doing, or even planning behind the scenes to rebuild good faith in the company and this product that many of us paid the lifetime subs for?
Arkayne: Aside from a ton of things that we just can't talk about right now, but will be very soon, we're actively making a couple of changes around here: We're stepping up the communication. We're going to do more Ask Cryptics, more Dev Chats, we're going to be in-game, playing with you more, Our GMs are going to start letting you know the status on the current bugs, and the entire development team is going to start being more active on the forums. On top of that, we also moved Stormshade back to Champions. We know you don't know him well yet, but believe us when we say, he gets really loud when you guys aren't happy. Oh, and that "soon" we're talking about up there, that's not a "soon(tm)" that's a soon, as in as soon as humanly possible soon.

Derangement: Are there any plans to eventually include more non-seasonal content as part of a free update, or will you be focusing the revenues from monthly subscriptions on bug fixes and otherwise upgrading the game's core, while relying on microtransactions for added content?
Stormshade: We have plans to add more free content to the game very soon, not seasonal stuff, and we'll be talking about that shortly. (Sorry gang, you're not getting a Valentine's Day Event, but we do still love you.)

Heathenish: I'd like to know what the relationship between STO code and CO code is. Because this past patch seems like you guys just dropped the "improved" STO engine right back into CO. Seems like a crazy thing to do, but for instance the direction-reversing and crazy camera bugs seem to have come straight from STO beta. Also, are both games sharing the same server? It doesn't seem fair to have login problems because some other game is flooded.
Poz: Champs and STO share Cryptic's global services: the chat and mail server, the account server, and proxy servers. The games themselves do not share any servers. As you noted, the account server is what we've had some problems with due to Star Trek. Unfortunately, we couldn't safely change how our system works and split the two games apart there. Many of the load issues are fixed already, and we have programmers whose highest priority is keeping the account server working smoothly.

IchbinVol: Will there be any reason to have a theme based character in the future? Perhaps a synergy bonus for having a certain set of skills?
BigOtter: That's actually one of the goals of our Tier 4 powers being introduced in our upcoming expansion - to provide high-end thematic meta-powers for each of the power groups.

DawningDestiny: When is the melee rebalancing coming? You've talked a lot about it, but I've seen nothing that wasn't a nerfy baseball bat to the face when it comes to melee. It's by far the most underwhelming, underpowered set in the game. So yeah, what's your timetable for that fix?
Akinos: Our melee review is currently underway. It is a massive review that involves 5 full framework reviews as well as an overall look at melee as a whole. It’s too early to give an ETA but rest assured is it being worked on.

Offline Uncle Bob

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Re: Champions Online
« Reply #2236 on: February 09, 2010, 11:52:27 AM »
Honestly I'm just mad I didn't get a lab coat option or a mortarboard how am I supposed to be a professor without those?

He has rocket boots though, because he's a man of science.

Offline Foo

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Re: Champions Online
« Reply #2237 on: February 09, 2010, 12:37:27 PM »
Did you give him glasses?  Glasses mean smart.

Offline Uncle Bob

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Re: Champions Online
« Reply #2238 on: February 09, 2010, 12:47:00 PM »
Did you give him glasses?  Glasses mean smart.

If I didn't he wouldn't be a professor.

He'd just be regular Beatdown.

Online Troy Hickman

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Re: Champions Online
« Reply #2239 on: February 09, 2010, 12:56:50 PM »
I want to ask the Devs why it burns when I pee.